WarioWare: Move It! review – A dizzying dose of fun

Platform: SwitchAge: 7+Verdict: ★★★★☆

Wario is the star of WarioWare: Move It!

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Ronan Price

Micro-dosing has emerged as a hot healthcare trend in recent years, with advocates touting the benefits of tiny measures of psychedelic drugs to boost mood instead of getting high.

Nintendo surely wouldn’t like the comparison but WarioWare Move It! has a micro-dose vibe. It’s the latest in a long series of mini-game compilations featuring the mischievous anti-Mario character Wario, designed to test your reactions and brain simultaneously in boisterous events that bring a smile to the face.

But Wario is not just a naughty rascal with a penchant for earthy humour, he’s also got a short attention span. The main distinction from any other multiplayer-friendly collection of such bite-sized challenges is that WarioWare’s tasks would be more accurately described as micro-games, with each lasting no more than a few moments. That makes them sound less tricky than the reality, in which you must quickly identify what’s being asked of you and then execute the required actions – all within about five to 10 seconds.

Move It! is the second WarioWare collection for Switch, after 2021’s Get It Together demonstrated Nintendo’s mastery of the micro-game form. This time around, the inspiration comes from Wario’s 2006 outing Smooth Moves, which puts the focus on motion controls and poses. Both elements complicate the inputs required – and the results are not always reliable.

Yet even if a few challenges prove frustrating, the greater whole follows in Wario’s grand tradition of energetic entertainment, with a guarantee of laughter and even a little exercise.

The game requires the JoyCon controllers to be detached from the console and held one in each hand. Even the little-used strap attachments come into play periodically when you’ll be asked to drop one as part of a game. Each event starts with a command to adopt a certain pose – hands over your head, for instance, or to your nose and bum – before a quickfire request to perform an action.

Until you become familiar with all the micro-games – and there are about 200 as usual – part of the mental hurdle is figuring the motion to achieve the goal – and Wario won’t help with any instruction . You might be told to break out of a prison cell, for example – it’s simple enough to work out you must grab the bars in front of you and wrench them apart. But what to do when instructed to play a version of Squid Game’s Red Light, Yellow Light? Or scan a barcode at checkout?

Move It! is forgiving at your failure but it will take much trial and error in some cases to make the motion controls implement your intention. On a few limited occasions, it felt for me as the controllers were refusing to cooperate at all – and there no button-press options to fall back on.

These infrequent exasperations aside, you’ll probably be too busy chuckling to yourself or at others to care too much. WarioWare has always excelled as a party game and by obliging players to stand up and perform outwardly ludicrous motion-based actions, Move It! amplifies the potential for comedy. If you don’t crack up laughing at a dose of miming nose-picking, laying an egg or pecking like a chicken, then even real drugs probably won’t help you.